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Canoe is a unique head-to-head world class strategy game that is simple to learn but hard to master. Canoe was created by Seattle-based Alsip & Company. Canoe is a unique head-to-head world class strategy game that is simple to learn but hard to master. Canoe was created by Seattle-based Alsip & Company.
Canoe is a unique head-to-head world class strategy game that is simple to learn but hard to master. Canoe was created by Seattle-based Alsip & Company. Canoe is a unique head-to-head world class strategy game that is simple to learn but hard to master. Canoe was created by Seattle-based Alsip & Company.

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Strut!

First Edition - First Printing 2007

Pricing
$24.50

Ages 10 and Up
2 to 5 Players
Contents: 55 custom, standard size playing cards
24 Standard size dice (23 white and 1 black)
Order below

Object of the Game
To win the game by ridding yourself of all of the cards in your hand before your opponent[s] can.

Game Summary
Decide on a scorekeeper. The scorekeeper shuffles all 55 cards in the deck and deals 3 cards face down to each player, along with a supply of white dice, called a stash. All white dice are distributed. It’s OK if one player has a few more dice than another player, as long as each has an ample supply. The remaining cards are placed face down to form a deck. The scorekeeper should also have 3 cards, a stash of white dice, plus the black die to start the game.

The scorekeeper begins the game by rolling 2 dice (1 black and 1 white) in the center of the table. If no one scores by matching a card in their hand with the dice rolled (for example, Snake Eyes card and the dice land as 1 and 1, that would be a match), both dice stay on the table. Play rotates clockwise.

The next player rolls 2 dice. Any 2 dice, including the black die, can be rolled: 2 white dice from the player’s stash, or any 2 previously rolled dice from the table, or 1 die from the table and 1 from the player’s stash. All dice remain on the table until someone wins the round. The only exception is if dice are picked up from the table to be re-rolled.

The players take turns rolling until someone shouts “Strut!” to signify winning the round. To win the round a player must match a card in his or her hand with a dice combination on the table. Any player at any time can shout “Strut!”

For example, you might have the 4 of a Kind card in your hand while 8 dice are on the table: 1,3,4,6,5,5,5,5. You shout “Strut!” because you believe the dice combination (four 5’s) matches the 4 of a Kind card in your hand, thus winning the round. But have you won? You have if the black die (in this scenario the 5 die) is part of your match. The black die must always be part of your match.

Keeping score is simple. All dice rolled on the table are counted. The black die is scored at 2 points; white dice are scored at 1 point each. In the example above, a total of 9 points are scored; black 5 = 2 points; 7 white dice = 9 points.

After the scorekeeper has recorded your score, you must discard your winning card (in this case the 4 of a Kind), placing it “face up” at the bottom of the deck. You complete your turn by drawing 1 new card from the top of the deck. Important: If your accumulated score is 30 or more points, you are not required to draw a card. This allows you to begin to discard all remaining cards in your hand. Remember, the first player with no cards left wins the game.


Original Strut! Game
Original Strut! Game
"Inventor's Choice" Package (MVP Canoe & Strut!)
"Inventor's Trio" Package (MVP Canoe, Strut!, Staggers)
 
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